Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: anti-mod chip / pirating / backups / etc. Date: Sun, 14 Feb 1999 01:14:22 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 121 Message-ID: <36C6236E.D0B1F5B@manc.u-net.com> References: <7a0a6u$714@scea> <36C40EC4.E4082468@datasys.net> <7a187m$o0v10@chuka.playstation.co.uk> <36C488C0.8DF59CF0@datasys.net> <7a2cd1$2i83@scea> <7a3pvs$7op11@chuka.playstation.co.uk> <36C5AEB2.BE73A768@btinternet.com> NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="------------9490D784CACED5E3A13263D5" X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1186 scee.yaroze.freetalk.english:3476 --------------9490D784CACED5E3A13263D5 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sorry James but I have to point out that you seriously contradict yourself there -- firstly you agree with Nick saying you do need copy protection built into hardware, then you summarise by saying ultimately that it is a waste of time. I fully agree with your points though -- in the Amiga days piracy was huge (most people I know only bought Amigas because they could get loads of "free games"). Example, I bought World Class Leaderboard (oh, I'm going back to Commodore 64 days now.. ;)) which needed you to put a widget in the joystick port to run. What a massive pain in the arse -- it's us honest mugs that suffer. Like you said -- cracked version are available within DAYS of release, be it Amiga, ST and it even happened in the C64 days if you were in the know. Cracking crews were only born when there was something to crack, and updating the encryption methods just gave them a new challenge. So do you still agree that consoles shouldn't allow out-of-the-box copying, or do you think they perhaps should be like your Hi-Fi-Stereo and TV/Satellite-Video setup that allows idiot-proof ways of copying (pirating) music and films? It's REALLY easy to copy music CDs, so why do they still sell so many? A game CD has to have the same philosophy surely? (er see other thread for more ranting from me on this subject ;)) Jim James Duffield wrote: > I agree with Nick, > > You can't just have machine's capable of playing pirated > software availabe at any local shop, however this whole > argument goes back to the Amiga days, when most peoples > software collections usually had more pirates than legit games, > Commodore and many of the coders tried to stop this in > several different ways, including: hardware devices which > fitted into the joystick port, cards in the box with codes on and > parts in the games code which tried to fool disk copiers. > As far as i'am aware none of these measures were succesful, > as games were usually available in a cracked form within days > of release. > The rather long-winded point i'am trying to make here is that > piracy, in some form will always be with us, so any attempt > to stop piracy, is, ultimatley a waste of resourses. Unless > someone can come with a way to take software protection in > a completly new direction, there will always be copies readily > available. > I would also like to point out that i do have a chipped playstation > and only had it chipped to run imports, there is not one game > in my collection that is a copy. -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj ----------------------------------------- --------------9490D784CACED5E3A13263D5 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Sorry James but I have to point out that you seriously contradict yourself there -- firstly you agree with Nick saying you do need copy protection built into hardware, then you summarise by saying ultimately that it is a waste of time.

I fully agree with your points though -- in the Amiga days piracy was huge (most people I know only bought Amigas because they could get loads of "free games").  Example, I bought World Class Leaderboard (oh, I'm going back to Commodore 64 days now.. ;)) which needed you to put a widget in the joystick port to run.  What a massive pain in the arse -- it's us honest mugs that suffer.  Like you said -- cracked version are available within DAYS of release, be it Amiga, ST and it even happened in the C64 days if you were in the know.  Cracking crews were only born when there was something to crack, and updating the encryption methods just gave them a new challenge.

So do you still agree that consoles shouldn't allow out-of-the-box copying, or do you think they perhaps should be like your Hi-Fi-Stereo and TV/Satellite-Video setup that allows idiot-proof ways of copying (pirating) music and films?  It's REALLY easy to copy music CDs, so why do they still sell so many?  A game CD has to have the same philosophy surely?  (er see other thread for more ranting from me on this subject ;))

Jim
 

James Duffield wrote:

I agree with Nick,

You can't just have machine's capable of playing pirated
software availabe at any local shop, however this whole
argument goes back to the Amiga days, when most peoples
software collections usually had more pirates than legit games,
Commodore and many of the coders tried to stop this in
several different ways, including: hardware devices which
fitted into the joystick port, cards in the box with codes on and
parts in the games code which tried to fool disk copiers.
As far as i'am aware none of these measures were succesful,
as games were usually available in a cracked form within days
of release.
The rather long-winded point i'am trying to make here is that
piracy, in some form will always be with us, so any attempt
to stop piracy, is, ultimatley a waste of resourses. Unless
someone can come with a way to take software protection in
a completly new direction, there will always be copies readily
available.
I would also like to point out that i do have a chipped playstation
and only had it chipped to run imports, there is not one game
in my collection that is a copy.


--
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James Shaughnessy    james@manc.u-net.com
http://www.netyaroze-europe.com/~shaughnj
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