Path: chuka.playstation.co.uk!macsuppor From: macsuppor@a1.nl (DEnnis Brinkhuis) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: anti-mod chip / pirating / backups / etc. Date: Sun, 14 Feb 1999 20:41:46 +0100 Organization: Debri Productions Lines: 18 Message-ID: <1dn7xln.n4jy191cwqotuN@[194.151.88.144]> References: <7a0a6u$714@scea> <36C40EC4.E4082468@datasys.net> <7a187m$o0v10@chuka.playstation.co.uk> <36C488C0.8DF59CF0@datasys.net> <7a2cd1$2i83@scea> <7a3pvs$7op11@chuka.playstation.co.uk> NNTP-Posting-Host: 194.151.88.144 X-Newsreader: MacSOUP 2.3 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1193 scee.yaroze.freetalk.english:3489 Nick Ferguson wrote: > I also think Sony's > new copy-protection scheme is a slap in the face for importers who DON'T buy > pirate software. But, I guess, maybe there aren't too many of them? :( > It is a slap in the face of importers as well, but as far as I know, SONY is only happy with that. They don't want import-games! If they would, they would never have used the different area codes. I still wonder why games can't check an area code during loading sessions. This way ou make swapping impossible as well, or at least harder. Cheers, DEnnis..