Path: chuka.playstation.co.uk!tjs From: tjs@cs.monash.edu.au (Toby Sargeant) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Does the Final Fantasy 8 anti-mod chip CD work on Yaroze??? Date: 14 Feb 1999 22:23:22 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: References: <7a0a6u$714@scea> <36C40EC4.E4082468@datasys.net> <7a187m$o0v10@chuka.playstation.co.uk> <36C488C0.8DF59CF0@datasys.net> <7a26ck$2i82@scea> <36C4ADC7.E594EE7E@datasys.net> <7a2nh2$7op9@chuka.playstation.co.uk> <36C4EAE9.7498D911@datasys.net> NNTP-Posting-Host: longford.cs.monash.edu.au X-Newsreader: slrn (0.9.4.3 UNIX) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1195 scee.yaroze.freetalk.english:3493 On Fri, 12 Feb 1999 22:00:57 -0500, Darco wrote: >Rad wrote: >And you are right. There is no way to absolutely and completely stop >piracy... But that's not the goal. The goal is to make it so difficult >that it isn't worth it for someone to even try. By making it harder, you just increase the challenge, and the kudos to the person who does eventually defeat the protection. The fact is that there are more people trying to defeat copy protection than there are trying to create new copy protection schemes. It's not possible to stay all that far ahead. New storage media is probably the best bet, but you can guarantee that it won't take someone too long to do something like reverse engineer a data reader from the consumer hardware, write the software to a DVD disk, and then modify the consumer hardware to read dvd instead. And again, although you can make it hard, it's not possible to make it impossible. Network delivery of software, where some processing power is offloaded onto another secure machine is a good way to defeat the majority of pirates, but there'll still be someone who hacks the machine, or starts selling fake id's and access codes. Producers are fighting a losing war against consumers, and it seems that maybe the only way to win is to change the rules. Toby.