Path: chuka.playstation.co.uk!tjs From: tjs@cs.monash.edu.au (Toby Sargeant) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: anti-mod chip / pirating / backups / etc. Date: 15 Feb 1999 03:08:42 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: References: <7a0a6u$714@scea> <36C40EC4.E4082468@datasys.net> <7a187m$o0v10@chuka.playstation.co.uk> <36C488C0.8DF59CF0@datasys.net> <7a2cd1$2i83@scea> <7a3pvs$7op11@chuka.playstation.co.uk> <36C78CB5.85CD7DDC@hotmail.com> NNTP-Posting-Host: longford.cs.monash.edu.au X-Newsreader: slrn (0.9.4.3 UNIX) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1201 scee.yaroze.freetalk.english:3501 On Mon, 15 Feb 1999 02:55:49 +0000, will atkin wrote: >> >> b) there are probably many indirect ways to make money from software >> (advertising is an example) >> > >Do you mean in game advertising.. I hope not.. I don't think many people want >Coke billboards in the middle of thier levels popping up. But maybe they could >have clips run at boot up kind of like previews in Cinemas.. As an example, the advertising for Red Bull was pretty prominent throughout Wipeout 2097 (or was it the original?). People put up with advertising at sporting events already, without it detracting too much from the sport itself; I'm sure the same could be done for videogames. (Doesn't hotmail have advertising, by the way?) I don't like the idea either, by the way. I merely feel like there's going to have to be a reasonably massive paradigm shift across the board if corporatism is to survive in an increasingly digital era. Toby.