Path: chuka.playstation.co.uk!news From: "SCEE" Newsgroups: scee.yaroze.freetalk.english,scee.yaroze.beginners,scea.yaroze.freetalk Subject: Re: Assigning texture maps to 3D objects at runtime? Date: Wed, 18 Feb 1998 18:01:09 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 56 Message-ID: <6cf7fj$beo39@chuka.playstation.co.uk> References: <34E72D24.691CD1E4@access.ch> <34E902FE.4224@charlie.cns.iit.edu> <34E96F7C.3E149E37@access.ch> NNTP-Posting-Host: 194.203.13.10 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:353 scee.yaroze.beginners:143 scea.yaroze.freetalk:417 Hi, If you want to apply an animated texture to a TMD, the easiest way is probally to have the animation frames in main ram, and download one frame at a time ( using LoadImage ) before drawing, so the GPU draws the same TMD each time with the same VRAM info, but the graphics change. Any other way does involve poking around with the innards of the TMD structure... Cheers, Colin. Michael Voegeli wrote in message <34E96F7C.3E149E37@access.ch>... > > >Ed Federmeyer wrote: > >> Michael Voegeli wrote: >> > Obviously, my dxf files don't contain any color and texture information >> > but I'm not shure if this is because my modeler doesn't export them or >> > because DXF doesn't support them. (???) >> > >> > I probably have to assign them by editing the RSD File... >> >> There is an excellent Windows/PC tool called "rsdtool.exe", that you >> can download from the "Utilities" page that lets you load an .RSD model >> and color and texture the faces of your model. >> > >Thank you for your reply. >I downloaded rsdtool.exe but didn't try it yet. > >Actually I would like to downloaded some TMD File with watever >color, texture and shading and then change these during RUNTIME. > >Obvoiously this is not the standard way to go but it would allow great >flexibility and reduce my download time. > >Any (secret) library functions available for manipulating 3d object data >? >Will I have to go down to the bits and bytes to code it one my own? > > > > > ?-*-?-*-?-*-?-*-?-*-?-*-?-*-?-*-?-*-?-*-?-*-?-*-?-*-?-*-? > Michael Voegeli Interactive Media Programming > mail: michael@access.ch vox: +41-61-331-4729 > snail: Neuensteinerstrasse 28 - 4053 Basel - Switzerland > !-*-!-*-!-*-!-*-!-*-!-*-!-*-!-*-!-*-!-*-!-*-!-*-!-*-!-*-! > >