Path: chuka.playstation.co.uk!news From: "Mike Hatfield" Newsgroups: scee.yaroze.freetalk.english Subject: Re: playstation 2 Date: Wed, 3 Mar 1999 16:23:38 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 89 Message-ID: <7bjnpv$9he15@chuka.playstation.co.uk> References: <36d93950.632204@www.netyaroze-europe.com> <36DC15B3.54D31DDF@easynet.co.uk> <36DC17ED.55C49399@scee.sony.co.uk> <36DC1D58.D4AAF145@easynet.co.uk> <36DC2747.DBEFEF0B@scee.sony.co.uk> <7bi2mf$d5f1@scea> <7bj6r4$9he13@chuka.playstation.co.uk> Reply-To: "Mike Hatfield" NNTP-Posting-Host: mail.ridgeway-sys.com X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 And here are those all-important specs for those too lazy to dig them out..... CPU: CPU Core: 128 bit RISC (MIPS IV-subset) Clock Frequency: 300 MHz Integer Unit: 64 bit (2-way Superscalar) Multimedia extended instructions: 107 instructions at 128 bit width Integer General Purpose Register: 32 at 128 bit width TLB: 48 double entries Instruction Cache: 16 KB (2-way) Data Cache: 8 KB (2-way) Scratch Pad RAM: 16 KB (Dual port) Main Memory: 32 MB (Direct RDRAM 2ch@800MHz) Memory Bandwidth: 3.2 GB/sec !! DMA: 10 channels Co-processor1: FPU (FMAC x 1, FDIV x 1), Micro Memory (I:4KB D:4KB) Co-processor2: VU0 (FMAC x 4, FDIV x 1), Micro Memory (I:4KB D:4KB) Vector Processing Unit VU1 (FMAC x 5, FDIV x 2), Micro Memory (I:16KB D:16KB) Floating Point Performance: 6.2 GFLOPS !! Geometry: + Perspective Transformation: 66 million polygons / sec + Lighting: 38 million polygons / sec + Fog: 36 million polygons / sec Curved Surface Generation (Bezier): 16 million polygons / sec Image Processing Unit: MPEG2 Macroblock Layer Decoder Image Processing Performance: 150 million pixels / sec Gate Width: 0.18 micron VDD Voltage: 1.8 V Power Consumption: 15 watts Metal Layers: 4 Total Transistors: 10.5 million Die Size: 240 mm2 Package: 540 pin PBGA Graphics: Graphics Synthesizer Features and General Specifications: GS Core: Parallel Rendering Processor with embedded DRAM Clock Frequency: 150 MHz No. of Pixel Engines: 16 (in Parallel) Embedded DRAM: 4 MB of multi-port DRAM (Synced at 150MHz) Total Memory Bandwidth: 48 gigabytes per second !! Combined Internal Data Bus Bandwidth: 2,560 bit !! Read: 1,024 bit Write: 1,024 bit Texture: 512 bit Display Color Depth: 32 bit (RGBA: 8 bits each) Z Buffering: 32 bit Rendering Functions: Texture Mapping, Bump Mapping, Fogging, Alpha Blending, Bi- and Tri-Linear Filtering, MIPMAP, Anti-aliasing, Multi-pass Rendering Rendering Performance: Pixel Fill Rate: 2.4 giga pixel per second (with Z buffer and Alphablend enabled), 1.2 giga pixel per second (with Z buffer, Alpha and Texture) Particle Drawing Rate: 150 million/sec Polygon Drawing Rate: 75 million/sec (small polygon), 50 million/sec (48 pixel quad with Z and A), 30 million/sec (50 pixel triangle with Z and A), 25 million/sec (48 pixel quad with Z, A and T) Sprite Drawing Rate: 18.75 million (8 x 8 pixels) Silicon Process Technology: 0.25 4-level metal Total Number of Transistors: 43 million Die Size: 279 mm2 Package Type: 384 pin BGA Sound: "SPU2+CPU" Number of Voices ADPCM: 48ch on SPU2 plus definable, software programmable voices Sampling Frequency 44.1 KHz or 48 KHz (selectable) IOP: I/O Processor CPU Core PlayStation (current) CPU Clock Frequency 33.8MHz or 37.5MHz (Selectable) Sub Bus 32 Bit Interface Types IEEE1394, Universal Serial Bus (USB) Communication via PC-Card (PCMCIA) Disc Device: CD-ROM and DVD-ROM Cheers, Mike