Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.freetalk.english Subject: Controllers/Pads and Players (PSX2!!) Date: Tue, 9 Mar 1999 12:20:17 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 64 Message-ID: <7c33n6$l2g14@chuka.playstation.co.uk> NNTP-Posting-Host: th-en139-036.pool.dircon.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Now I'm not trying to start a large number of these PSX2, or Super PlayStation, or Emotion Engine, or whatever the machine will eventually be called, but I think it will make interesting discussion speculating about these issues. This post is about how input into games will be performed. We can more then likely close the betting on that the primary device will be a controller pad. However, will it be a new innovative design by Sony R&D, or will the new machine support the old pads, such as the Dual Shock? Well the first point is the backwards compatibility of the games, so a new pad would have to be similar to the current one to allow old games to be played on the machine. Personally, I love the Dual Shock pads, and hope, if Sony do alter the standard pad, that the new pad is similar to the current pad. I like the way all the buttons, and controls are accessible by holding the pad in one way, with two hands, rather than the design of the N64 controller, which forces you to hold the controller in a number of different ways, and combinations for different games, and sometimes at different points in the game!! Possibly, a button could be added under each of the shoulders, like the N64 Z-trigger (honest, I'm not trying to suck up to the N64 owners who I may have offended by expressing my dislike for the N64 controller, and who I'm now begging for forgiveness from...!). However, though I haven't found this problem with the N64, the button may be accidentally activated while resting your fingers behind the shoulders. Now, after displaying my views about the actual controller, I would like to discuss the number of controllers which will be supported by the new machine. Hopefully, It won't be just the two again, allowing Sony to exploit those of us with many friends (huh!!), by forcing us to by a multitap which cost a good £30! Four would be nice, but then we would be forever being told by N64-only owners that they had four controller ports first, as is their sometimes babyish attitude (possibly the reason for some of the games aimed at the, lets say, younger age range, or the better games being unfairly censored!). Of course, the ultimate would be 16, which would fit the halving of each screen segment, but would mean users would have to have screens as big as a house to see what colour/character you were!!! Eight is possible, where you choose with the person you share the quarter with whether you have a vertical or horizontal split of that quarter. Finally, the machine could support 6, which would have three across the top, and three across the bottom. What are other peoples comments on this? Finally, as this post is getting a bit long, and I'm babbling, I'm going to mention another thing that I should have posted in the 'Next Generation Games?' thread. This is the fact that I'd like to see more multiplayer games, other than sports games, and Micro Machines (and its various clones)!!!! At the moment, there are plenty of split screen two player games, but only a few have reached the stage of four player split screen. The only game I have which allows this is SCARS (has anyone else got that, no-one seems to have it, I think its great!), which is a shame as there are many games which could benefit from 4-player games. CONGRATULATIONS!! if you have got this far through my massive post, it was meant to be a short discussion stimulator, and turned out to be almost an essay!! If anyone has any thoughts on anything I've said, please post it in the newsgroup, as I believe it should cause an interesting talking point. Rikki