Path: chuka.playstation.co.uk!news From: "Rad" Newsgroups: scee.yaroze.freetalk.english Subject: Re: yaroze 2 ? Date: Mon, 15 Mar 1999 17:39:59 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 64 Message-ID: <7cjglf$fu95@chuka.playstation.co.uk> References: <36CC9BDC.9CFE9409@dolphin94.freeserve.co.uk> <7akgvn$btf36@chuka.playstation.co.uk> <7cb5r7$cij17@chuka.playstation.co.uk> <36E9803E.33F53562@hinge.mistral.co.uk> <7cc7e8$cij20@chuka.playstation.co.uk> <7cc8h4$cij21@chuka.playstation.co.uk> <7chbi0$fu93@chuka.playstation.co.uk> <7cignk$fu94@chuka.playstation.co.uk> NNTP-Posting-Host: vil-27.village.gre.ac.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 George Bain wrote in message <7cignk$fu94@chuka.playstation.co.uk>... > >Hi there, > >Remember that a Net Yaroze cost £229 and a pro kit almost £10,000. >You get what you pay for.... Yeah but most of that £10,000 is for the license to develop games commercially. The jump from £229 to £10,000 isn't just because you get the full dev software. And anyway, for the THIRD time my point was: WHEN NOBODY is developing for the PlayStation commercially anymore and the development tools and documentation for the PlayStation are just sitting in some archive at Sony rotting away, then MAYBE Sony could release them to the Net Yaroze community. By this time the prodev kit won't be worth £10,000. Here's and example, in monetry value how much was the quake source code worth when Quake was first released? How much will it be worth when id publically release the source code? >P.S. I still have not seen one single Net Yaroze game/demo that uses > the Net Yaroze libraries to their fullest. Thats true and it's exactly why I said that I wasn't too bothered. Don't get me wrong I'm very happy with the Net Yaroze, but adding more features to it never hurt anybody. The reason I even mentioned any of this, is the nice thought of maybe one day being able to add full use of the dual shock pad, or 4 player action with a multi-tap or maybe a linkup option to your existing yaroze games, not that I'd even use any of these apart from the dual shock pad, but some people might want to. But don't worry I'm not holding my breath, obviously commercial development for the PlayStation won't stop tomorrow, or next week, or next month, or maybe even next year, but one day it will, and when that day comes professional developers will have little use of the devkit. Rad. rad@cyberdude.com http://www.netyaroze-europe.com/~radpsx >George > > > >In article <7chbi0$fu93@chuka.playstation.co.uk>, rad@cyberdude.com says... > >>To be honest I can't see why the Net Yaroze dev kit is crippled anyway = >>and that only "selective" information is available, but then I'm not = >>really that bothered since I'm happy with it. > >>Take care, >> >>Rad. >>rad@cyberdude.com