Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Import Gaming Date: 16 Mar 1999 22:00:42 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <01be6ff8$6ec48ce0$0a3ddec2@sonia> References: <01be6f35$d91f2780$0a3ddec2@sonia> <7ckb4r$fu96@chuka.playstation.co.uk> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Nick Ferguson wrote in article <7ckb4r$fu96@chuka.playstation.co.uk>... > Import's the way to go, guys. I buy PAL from time to time (when the > conversions isn't too bad, or if I see a really good deal) but 90% of my > stuff is NTSC. How else will I be playing Silent Hill this Easter? ;) > PS Check out Loonygames for my last article - a rant about PAL conversions This raises another interesting point. I read your loonygames article Nick and of course you're right, there is a noticable difference in speed between NTSC and PAL. But I must admit that I can't quite figure out why. Since most games currently run ar nearer 30 frames per second than 60, surely as long as the display system refreshes at more than 30 frames a second there should be no noticable difference in update speed. OK, I understand that increasing the vertical display size will take its toll on the performance but why then do terrible conversions such as Wave Race manage to achieve slow down and retain huge boarders? Any ideas anyone? - Miles PS regarding your bad conversion top ten . I loved PAL SFII on the SNES - it was just the right speed for me. I guess I must be getting old :-)