Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Darrell Porcher" Newsgroups: scee.yaroze.freetalk.english Subject: Re: mathengine SDK Date: Sat, 20 Mar 1999 01:00:53 -0500 Organization: SCEA News Server Lines: 32 Message-ID: <7d9mc8$2si1@scea> References: <7b9luf$9po25@chuka.playstation.co.uk> NNTP-Posting-Host: client-120-34.bellatlantic.net X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 I saw it first hand at the GDC in San Jose a few days ago... and there will be middleware version for the PS2... for now it's windows based dlls.. the cost is 1 dollar up front and 1 penny per shipped title... No cost for noncommercial demos/games... They kept the cost so small just to get a market share... PS2 has already bought in... hopefully, we won't be cut out.... But, That brings me to the ever important question.. IS there a yaroze for the PS2???? and will we have to pay again ???? -Darrell Porcher Matt Verran wrote in message <7b9luf$9po25@chuka.playstation.co.uk>... >lo, > > Anyone checked out the Mathengine SDK at www.mathengine.com ? > >Its a free to try game physics engine creator. Not sure if its possible to >use it with yaroze though, only d/ling it now. Oh and if you use it >commercially you have to pay, not sure if this applies to demo disc stuff or >whatever, have to read the lisc. agreement. > > >later... >matt > >