Path: chuka.playstation.co.uk!news From: "John Blackburne" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 again? Aargh! Date: Sat, 27 Mar 1999 21:45:46 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 55 Message-ID: <7djjg6$lmc20@chuka.playstation.co.uk> References: <7b9luf$9po25@chuka.playstation.co.uk> <7d9mc8$2si1@scea> <7diup9$lmc19@chuka.playstation.co.uk> NNTP-Posting-Host: th-pm02-49.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Outlook Express Macintosh Edition - 4.5 (0410) ---------- In article <7diup9$lmc19@chuka.playstation.co.uk>, "Nick Ferguson" wrote: > All PS2 would enable you to do would be to get away with sloppy coding to > get a game (which wouldn't look all that dissimilar to current NY games) > running. I'll admit, the mathengine stuff might be fun / useful to play > with, tho' You can do sloppy coding on any platform. We see more of it on the NY than the PSX as it's more accessable to amateurs, but I would say there's far more sloppy code out there on Wintel PCs, Macs and other platforms freely available and easily programmable. > Do other people not agree that this obsession with "Net Yaroze 2" seems > pointless in light of the specs? I think it's pointless at this point in time because nothing's likely to happen for a while (if ever). Reportedly very few professional dev kits are out there, and I imagine all available hardware will be going first into the hands of professional developers, secondly to other partners and thirdly to consumers. Only when these key needs are met will Sony want to consider the small and fringe hobbyist market. Also a lot could happen in the coming year, to Sony's plans and to the industry in general. It makes little sense to discuss the nature of NY 2 until the shape of the PSX 2 is fixed, especially as it's power and flexibilty may do away with the need for a special edition altogether. You could even write a program that creates a virtual Net Yaroze 1, using the built-in PSX emulation alongside the main CPU and memory to replace both the black box and PC we now need. > You might as well turn to PC development... > Remember the Net Yaroze was designed to herald in a new generation of > programmers interested in gameplay & game design, not fancy graphics, > hardware special effects, and all those things the PS2 does so well... > > When someone finally makes a killer Net yaroze app, which totally exploits > the system, libraries etc to full potential, then I think we can start > bugging Sony for the NY2. Except I don't think a one-man programming effort > will ever do that... I don't think this will ever happen: not that it's not possible, but long before someone with enough talent invests the years of their life necessary to create the 'killer' NY app they move on, often having done enough to convince someone to hire them for professional devlopment. It and any future NY will alway be a hobbyist tool, educational tool and an accesible entry point to the game industry. Because I think the NY has succeeded very well in all these areas I'm hopeful we'll see a Yaroze version of the next generation PSX. But it's hardly critical to Sony's plans, and it probably depends on how they think they'll best serve these 'markets', if they want to continue doing so. John