Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "J. Pretorius" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 again? Aargh! Date: Sat, 27 Mar 1999 14:01:29 -0800 Organization: @Home Network Lines: 60 Message-ID: <36FD5539.DFD3B954@home.net> References: <7b9luf$9po25@chuka.playstation.co.uk> <7d9mc8$2si1@scea> <7diup9$lmc19@chuka.playstation.co.uk> NNTP-Posting-Host: 24.64.199.168.bc.wave.home.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.02 [en]C-AtHome0402 (Win95; U) > Darrell Porcher wrote in message <7d9mc8$2si1@scea>... > > > >But, That brings me to the ever important question.. IS there a yaroze for > >the PS2???? and will we have to pay again ???? There is not going to be yaroze for PS2 for at least 3 years so everybody can relax, and ofcourse we will have to pay for it! But perhaps a discount will be offered to old Yaroze members. In any case, this is so far in the future there is really no point in discussing it. Nick Ferguson wrote: > > Now that the PS2 specs have finally been revealed, I suspect a NY2 would be > even more pointless than ever. What would you do with it that you can't > already do on a NY exactly? > You know, this is exactly what I asked myself when I got my Yaroze! "What can I do with a Playstation that I can't do with my C64? Sure the graphics and sound are nicer, but that doesn't mean anything without gameplay." But seriously, the power of the floating point system means that the PS2 can explore many applications (not necessarily games) that were difficult for the PS1 to handle. This is especially significant for amateur developers such as us, who are more inclided to explore avenues other than games. > Do other people not agree that this obsession with "Net Yaroze 2" seems > pointless in light of the specs? You might as well turn to PC development... Poeple's obsession with "Net Yaroze 2" is pointless in light of the fact that it doesn't exist and will not exist for several more years, if ever. It's like waiting for the release of a really good game that never comes out. The Agony! PS2 and PC development are two entirely different adventures. (IBM) PC development is pathetic thanks to the fact that the system architecture is 20 years old, and never was any good to begin with. The PS2, possibly the best designed piece of consumer hardware in existance (or near existance), represents all that is pure and good. It's more powerful, elegant, and interesting that any PC currently available. If you're going to program, why on earth would you want to program on anything else! It's been about 13 years since we were witness to such an impressive leap of performance from one machine to the next (1985 when the Amiga was released). > Remember the Net Yaroze was designed to herald in a new generation of > programmers interested in gameplay & game design, not fancy graphics, > hardware special effects, and all those things the PS2 does so well... I think the purpose of the Net Yaroze program was to train potential video game developers how to program the Playstation. It's actually a brilliant strategy for which Sony should receive a lot of credit. People interested in console development (but who weren't in the industry yet) would purchase a Yaroze. Because of the Playstation experience gained through the Yaroze program, these future game developers would be inclinded to apply for jobs as Playstation developers, and the number of potential Sega and Nintendo developers would decline. James