Path: chuka.playstation.co.uk!tjs From: tjs@cs.monash.edu.au (Toby Sargeant) Newsgroups: scee.yaroze.freetalk.english Subject: Re: PSX File Server Date: 28 Mar 1999 03:42:57 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: References: <7d1ipg$r2o5@scea> NNTP-Posting-Host: longford.cs.monash.edu.au X-Newsreader: slrn (0.9.4.3 UNIX) On Sat, 20 Mar 1999 19:41:06 -0600, Nathan Miller wrote: >1) Would you prefer that the memory is allocated with malloc or by using the >existing format (i.e. ship.tim 0x8009000)? Can't do that (easily), for a couple of reasons. 1) how would the psx code know where the data was loaded? 2) how would you stop the psx code calling InitHeap, trashing the current state of the malloc pool, and then allocating new data all over the old stuff? toby.