Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: dajudge@home.com (Michael Klucher) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Licensed Developer Date: Mon, 29 Mar 1999 10:09:13 GMT Organization: SCEA News Server Lines: 23 Message-ID: <37004fda.2083265@news.scea.sony.com> References: <36F896FE.D1C01655@home.net> <36F8CD4B.30E447B5@reading.ac.uk> NNTP-Posting-Host: cx63972-a.chnd1.az.home.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.451 > > If there were too many developers, they'd be swamped. Also, the other >risk is that development kits frequently are capable of pirating >software, and they don't want the risk that their devkits will go to >professional pirates. Also, I rather thought that the quality standards >were more to do with not crashing the system and remaining compatible >with the configuration than to do with the actual quality of the game. >(I wish somebody would do that for the PC..) While I am not exactly sure how sony runs things but Nintendo requies a game to played from begining to end while recording it on VHS tapes so they can make sure the games don't have bad language, and are halfway decent games (They don't want games that run 5Fps cause not only would it make the game look bad it would make the whole system look bad) The reasons I can think of that sony is so protective of there there dev kits is in fact they are investments, You get sony equipment but you also get support and things like that. Also if you only make bad games then of coure it would damage the rep of a system in the long run as well as having a new company annouce 5 killer titles and then go under.