Path: chuka.playstation.co.uk!news From: "Mario Wynands" Newsgroups: scee.yaroze.freetalk.english Subject: Re: interviews Date: Tue, 30 Mar 1999 13:32:37 +1200 Organization: Sidhe Interactive Lines: 84 Message-ID: <7dp887$mtg3@chuka.playstation.co.uk> References: <3702f1c3.4789563@news.playstation.co.uk> NNTP-Posting-Host: p48-max2.wlg.ihug.co.nz X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Wicked nun wrote in message news:3702f1c3.4789563@news.playstation.co.uk... > Hi, > I'm going for an interview at a games company on friday and I > was wondering about a few of points. > > 1. has anyone here got a job through yaroze demos There are a couple of members for whom Yaroze experience helped. They were listed on the public Yaroze site, but seeing as that has gone (AFAIK) I think they will have to speak up :) > 2. what was the standard of those demos (be modest! :) ) Having something complete is really the key. Even if you have a simple game or demo, completeness demonstrates some design, skill and commitment on your behalf and that is really the point of the demo. Note, 'complete' doesn't mean you have to have flashy graphics and sound either. If you are going for a programming job (which I assume you are)and you can't draw then that will be okay. If you are showing source code, make sure it is nicely laid out and well commented. > 3. did the interview scare the hell out of you. Interviews can be scary things, sometimes even on the other side of the desk. I have had both good and bad experiences as both interviewer and interviewee. In general, when the interview is approached in an open and friendly manner you can't go wrong. Think about the questions they might ask and the answers you would give (but don't over-rehearse!). Also don't be afraid to ask them questions - remember you have to decide if you want to work there too! One last thing, interviewers always seem to ask about your strengths and weaknesses. Think about what these are BEFORE going into the interview - being asked what your weaknesses are can kill your chances in an interview if you haven't considered them. > 4. is working for a professional developer anything like doing > yaroze stuff. Essentially, the coding side is the same, just 'bigger'. Sure the libraries are more detailed and have extra functionality, but at the end of the day the key concepts and structures that you deal with are the same as the Yaroze. However, you will probably find things very different from a work environment point of view. If this is your first commercial programming job you will probably find collabrative coding very different to an indiidual effort. You would most likely only work on a limited chunk of a complete game title and, at entry level, will probably have very limited input in terms of design. > 5. what are the differences between the pro kit and the > yaroze. Lots. But as developers are bound by NDAs they can't really tell you. What is common knowledge is that the pro kit gives you the functionality that was left out of the Yaroze (multitaps, dual shock, movies etc) and also gives you control at a lower level. Don't worry - you'll be pleasantly surprised when you get your hands on one. Hope this helps. Regards Mario Wynands Sidhe Interactive mario@sidhe.co.nz www.sidhe.co.nz