Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Scott Cartier Newsgroups: scee.yaroze.freetalk.english Subject: Re: Why can't we have code for the Multitap Date: Tue, 13 Apr 1999 12:30:19 -0700 Organization: SCEA News Server Lines: 17 Message-ID: <37139B4B.3EB401DE@vmlabs.com> References: <7evvd9$h8o6@chuka.playstation.co.uk> NNTP-Posting-Host: vmlabs48.vmlabs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win98; U) X-Accept-Language: en > It's not just a matter of "releasing the code" the libraries just > aren't on the yaroze disk, which was prepared many moons ago when > sea levels were lower and nights were darker.... > > To issue new disks would be too expensive due to the relatively low > number of Yaroze members, compared to the smallest number of disks > required to make a production run viable. All they'd really need to do is release an object file and header with the appropriate function calls. Then we would just link it into our current projects and voila! Naturally this ain't gonna happen (especially at this stage of the program). Scott