Path: chuka.playstation.co.uk!macsuppor From: macsuppor@a1.nl (DEnnis Brinkhuis) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Super Bub Date: Fri, 23 Apr 1999 15:13:13 +0200 Organization: Debri Productions Lines: 35 Message-ID: <1dqo6t5.11afa2n12g35zyN@a1-88-108.a1.nl> References: <37162D95.E2597D12@scee.sony.co.uk> NNTP-Posting-Host: a1-88-108.a1.nl X-Newsreader: MacSOUP 2.3 James Russell wrote: > You utter, utter, b*******s. How could you do this? Hour after hour, >night after night, twitching >..... > > > (Letter to Official PlayStation Magazine, issue 45) Finally the NY project is putting of some pretty professional work. Most games are created like ShareWare (on the attic in spare time), but we see more and more realy professional games getting on our system. Like with the PSX, there is getting more and better games to the NY all the time and we will expect more and more from the NY-developers. We can't push the graphical limits of the system, so we have to do it with Gameplay (the most essential in games as far as I'm concerned). My first game played on NY was Psychon. A top-view shooter. Graphically great, but not a fresh new idea or something like that. After that I was hooked up to Gravitation for a wile. We played Hide and Seek in the multiplayer mode. I still hope there will come a 4 player splitscreen (split-joypad) version. On one of the last OPM cover-disks was Adventure Game from Robert Swan. That is worth a double look as well, very funny and playable. Now Superbub is doing the job. With all my respect to the big NY award-winner (forgot the name), that could not compete with the gameplay. That game was well coded but lacked gameplay IMHO. Cheers, DEnnis.. PS. It's always nice to have a comment on others if you didn't do anything yourself yet.