Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Nick Newsgroups: scee.yaroze.freetalk.english Subject: Re: Assigning texture maps to 3D objects at runtime? Date: Tue, 24 Feb 1998 22:32:03 -0800 Organization: SCEA News Server Lines: 4 Message-ID: <34F3BADF.5A17@bc.sympatico.ca> References: <34E72D24.691CD1E4@access.ch> <34E902FE.4224@charlie.cns.iit.edu> <34E96F7C.3E149E37@access.ch> Reply-To: Nick_Porcino@studio.disney.com NNTP-Posting-Host: vcta01m02-82.bctel.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-2022-jp Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01-C-SYMPA (Macintosh; I; PPC) I think the "morph" or is it the "torus" demo on the scee site does environment mapping using the technique you describe. -nick