Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: DFSUSER Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Mon, 03 May 1999 14:02:29 -0400 Organization: SCEA News Server Lines: 44 Message-ID: <372DE4B5.B49B235C@db.com> References: <7gaug1$2mq3@scea> <7gk2v9$he37@chuka.playstation.co.uk> <7gkb6k$he38@chuka.playstation.co.uk> NNTP-Posting-Host: oak1.dfsc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1332 scee.yaroze.freetalk.english:3961 I agree. I think the best way to convince Sony to extend the NY program to the new hardware is to exploit the YAROZE even further. I bet half of the people on this pettition list don't even have a demo to show on the old yaroze including myself. Once I saw how great 3dfx was on the pc I decided to program for pc. But after letting my yaroze collect dust for a whole year I decided that it is the perfect machine to create games for. you get to concentrate on creating gameplay and dont have to worry about creating videos and 3d engines. you just design your game logic and your i/o is there in respect to the input, your audio system and 3d system is there. you can do some amazing things. Right now I am remaking a classic sega game on this machine in 3D and the development process has been very exciting. I believe if sony sees that more and more people are actively creating content on the yaroze (not to be confused with just talking in the newsgroups) they would be more inclined to enable us to work with a NY2. I say exploit the yaroze now, and then get the new hardware and port your stuff. Some people just want the ny2 to learn the new architecture. Some people just want to create content on the latest dev platform. I hope everyone realizes that your basic game engine stays the same. If you dont have anything to show on the yaroze, what makes you think that you'll have something to show on the yaroze2? I fell into this trap on the pc swithing between voodoo1,voodoo2,voodoo3,DIRECTX OPENGL, GLIDE, and the bottom line is create your game engine, your environment your "world" from an game and logic sense and your graphics / audio / video can be built around that. Im willing to be if someone created a NY game with extensive game logic that was challanging and fun and had crappy graphics/sound that Sony or a 3rd part developer/publisher would sign that talent and allow that talent to work on the psx2 or whatever new platform emerges..... Sorry for the long post... I hope sony does not ask for the ny1 back when/if we apply for NY2. I would still like to see what you guys think of my Yaroze Creations.... ROBERT C SHAND wrote: > >It seems a large majority of people (including me) are yearning for a NY2, > >but is it worth petitioning for one before, firstly, the actual PSX2 has > >been released, and more importantly, before Sony have decided otherwise.... > > Nothing ventured, nothing gained ;-) > > Oh and BTW I'll take one > > Bob > 298rcs@tay.ac.uk