Path: chuka.playstation.co.uk!news From: Mark Green Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Wed, 05 May 1999 17:56:37 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 61 Message-ID: <37307845.F9B56B43@reading.ac.uk> References: <7gaug1$2mq3@scea> <7gpfti$iko2@chuka.playstation.co.uk> <37304b8c.2367490@www.netyaroze-europe.com> NNTP-Posting-Host: ssfmse3.rdg.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1342 scee.yaroze.freetalk.english:3978 Barry & Robert Swan wrote: > > Lets play devil's advocate... > we all want NY2, but would we benefit from it? I reckon not. First of > all, there isn't one Yaroze demo Ive seen that would benefit from the > 'rumoured' 5000% increase in speed. What it would allow would be for > us to take a simple game and add hundreds more incidental graphics > (eg, racing + 100s of trees whizzing past the side) which wouldn't > fulfill the criteria of the original NY brief (and presumably what the > 2nd would be based on) which was to help allow amateurs to develop and > fulfill their creative ambitions. I don't see why the Yaroze 2 doesn't meet this. What is the real point is that once the Playstation 2 is established, the existing Yaroze will no longer serve one of the most useful functions it has now - providing a way of gaining current console development experience without having to get a job in the industry (which normally requires current console development experience to get, loop loop loop). (Although I do note that when the Yaroze came out, employers stopped looking for "current console experience" and started looking for "previously published titles", the *new* thing that you couldn't get without having the job you needed to get it for. Geez, why not just put "on the old-boy network" on the ad?) > I personally am not really sure that > 100s more trees shows any advance in what we would be trying to > acheive. The power of the NY2 would allow advancement in graphics and > the game engine, but so far I cant really think of anyone who has > followed the writing a complex game engine thread. That isn't a > putdown at all; the resources available to us are miniscule compared > to full dev houses, and the gap is only widening. And no NY2 will widen it even further. > The best chance of getting the NY2 would be to do what somebody > previously mentioned; really stretch the NY to show that we could cope > with the extra performance in rgw areas such as dynamics , collision > detection, AI behaviour etc etc. "Stretching the NY" is going to be a fairly difficult task for anyone. Even you mentioned that there's no evidence that the PSX has been fully stretched yet. The other point about the non-graphics thing is.. well... Err... Ok, I'm going to have to duck here and say something that I hope people won't take offense to. I haven't followed that many of the Net Yaroze competitions. But most of the ones I have have not been won by innovative game designs, but by new versions of old-established designs. I don't recall seeing any really new designs on the Yaroze demo disk. What I do see winning a lot of the competitions are.. uhh.. games with good graphics. > I was thinking about doing a PDA game for the Yaroze. I havent checked > up on it at work but the answer would probably be a big slap in the > face. Cant gaurantee it (considering it will be extremely to > dissassemble whats on the PDAs anyway) but I dont think so somehow. I think if you disassemble stuff Sony send the guy in the suit around. It would be nice to get at the PDA libraries, but I'm not sure it'll happen - a friend told me that it's a whole seperate devkit for professionals.