Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Fri, 07 May 1999 11:28:10 +0000 Organization: Data Uncertain Lines: 46 Message-ID: <3732CE4A.A55D76E0@hinge.mistral.co.uk> References: <7gaug1$2mq3@scea> <7gpfti$iko2@chuka.playstation.co.uk> <37304b8c.2367490@www.netyaroze-europe.com> <7gqkr0$iko4@chuka.playstation.co.uk> <7grgdp$iko7@chuka.playstation.co.uk> NNTP-Posting-Host: 195.184.231.34 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (X11; I; Linux 2.2.0 i586) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1357 scee.yaroze.freetalk.english:3993 Toby Sargeant wrote: > > On 6 May 1999 07:30:01 GMT, George Bain wrote: > > >My personal opinion is that these 3 factors in no way have anything to do > >with the NY libs. The main thing is the NY libs! Show me a NY game that > >would benefit from a FPU, increased CPU? Better yet, name 10 NY games > >that take up 2 megs!! You don't need any of this 3 things to do a great > >game.... > > > >The point being is that the NY libs are good enough to do some great 3D > >games. The problem is, there are only a handfull of NY games that are 3D. > >The NY has been released for 2 years in Europe and I think it's time > >members really pushed the NY libs to their fullest. > > I didn't say not good enough. I merely said that it would make the PS2 > _easier_ to deal with than the PSX. Looking at the past for a moment, I'd > say that it takes about 5 or 6 years for hobbyist developers to get to the > point where they're getting everything they can out of the available > hardware/software. I wouldn't expect the NY to be any different. This doesn't > mean however, that there's no point upgrading until you've got everything > you can out of a piece of hardware. If that was the case, Moore's law would > have falled by the wayside a long time ago, and we'd still be using PDP11's > or something :) The only hardware that has been utilised fully in the past 16 years is the ZX81, where the last couple of games that came out supported high-res (for then) graphics on a computer that even it's makers insisted didn't have them. Since then, no-one has pushed the envelope to the max, because it takes to long and the next generation of hardware comes along before you've finished and does what you spent 6 monthes trying to do, but the NG hardware has it in the standard libs and only takes one line of code to get the same effect... Generally ;) > Toby. I'm agreeing with Toby here BTW. Craig.