Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Kevin Holbrook Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Tue, 18 May 1999 00:39:56 +0000 Organization: SCEA News Server Lines: 38 Message-ID: <3740B6DC.79D59B37@neosoft.com> References: <7gaug1$2mq3@scea> NNTP-Posting-Host: kwh.neosoft.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.51 [en] (X11; U; Linux 2.2.8 i686) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1396 scee.yaroze.freetalk.english:4059 Steve Tolin wrote: > > If you plan on continuing with the next Yaroze and would like Sony to know > about it please add your name and comments to this thread. > > Steve Tolin SCEA Member I intend to continue working with my Yaroze, and would love a chance to work with the PSX 2 hardware. I don't work for a huge game development company with big bucks to spend on dev. kits, but I would love to develop games for the PSX and PSX2 platforms. Without the Yaroze, I am left having to settle for PC and Mac game development. This is also the ONLY way I can get "experience" working on a console system. I sold several people on getting a Yaroze, but it was too late for them to get them. I think Sony started the Yaroze program way too late in the PSX lifecycle. With all the advances in the PSX2 and media glitz surrounding it, Sony could really create a developer storm by having the Yaroze 2 available earlier. Professional development houses wouldn't have to steal developers from other shops; instead, they could hire Yarozers as they "matured". I also would like access to everything the machine has to offer, unlike the Yaroze which held key software components aloof for "professionals" only. The Yaroze program can work in the US, but it needs a very strong and clear committment from Sony. It needs to empower, not restrict, encourage, not enrage. Just my two cents, Kevin Holbrook