Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Thu, 27 May 1999 18:21:29 +0000 Organization: Data Uncertain Lines: 32 Message-ID: <374D8D29.55F21722@hinge.mistral.co.uk> References: <7gaug1$2mq3@scea> <7gpfti$iko2@chuka.playstation.co.uk> <37304b8c.2367490@www.netyaroze-europe.com> <7gqkr0$iko4@chuka.playstation.co.uk> <7h134o$2qc6@chuka.playstation.co.uk> <7h3qj1$hrs4@chuka.playstation.co.uk> <37376D1F.495020B5@codeworks.demon.co.uk> <7h8kh4$kr42@chuka.playstation.co.uk> NNTP-Posting-Host: d5-s5-37-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (X11; I; Linux 2.2.0 i586) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1404 scee.yaroze.freetalk.english:4085 George Bain wrote: > > Yes, these were ex-PlayStation developers who have nothing > else better to do. Probably somewhere up in northern Europe > where it's dark 6 months of the year! As I heard it, the two guys that wrote EZ-O-Ray were developers at the time, and in fact at least one of them still is. And didn't they only rip off the DDX code from Datel anyway? Who were trying to clone the SN Systems CartDev.... > George > > In article <37376D1F.495020B5@codeworks.demon.co.uk>, jim@codeworks.demon.co.uk > >That is true. But remember that the pro stuff was floating for about a year > >before the Yaroze was even release.. Yaroze members aren't entirely to blame. > >Also devices like the Action Reply were not developed thanks to the release of > >Yaroze info, just a quick disassembly of that reveals Datel had access to the > Pro > >stuff as did the developers of EZ-O-RAY.. And loads of developers are using those tools today, because 9 out of 10 times you don't need the power of an H2700 just to change the layout of a level a bit, or make the text a different shade of pink. Craig (who has an H2500 and hates the unreliable b*stard)