Path: chuka.playstation.co.uk!news From: yaroze@theburrow.co.uk (Barry & Robert Swan) Newsgroups: scee.yaroze.freetalk.english Subject: An adventure project Date: Sat, 05 Jun 1999 11:34:34 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 47 Message-ID: <3759079a.1869875@www.netyaroze-europe.com> NNTP-Posting-Host: p89s03a03.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 ok, ok yet another 'I want to do such and such a project and am looking for help...' In a a previous post I mentioned about me inserting stuff directly into the OTable, and the reason was that I was looking for a way to do isometric graphics for some sort of turn based strategy game (a bit like civilisation but approximately 0.00001% as complicated). So far I had a landscape that has real time lighting from various sources and you can slowly destroy the terrain too. The idea was that it was playable on one machine, or you could save your turn to memory card and then pass it on to someone else and back and forth etc, up to about 15 players (which would be stupid!) Anyway, I was looking through someone elses computer at work and I came across a movie of some game called dragon quest for the psx, and it was in a style reminiscent of Zelda on SNES, but had rotating isometric graphics. I thought, I like that... and might have a go. Been thinking about the problems and such forth and thought it should be fairly ok to do. (not as crappy as Adventure Game, btw!) Btw, the one graphical effect Im determined to do is to have the shadows of clouds passing over the landscape, and decent fog too.. anyway... What I might do today is knock up a demo today and show people, but was thinking how other people might help, and came up with a sort of list of things to do and roles etc. etc. * Not wanting to be limited to a few levels in the style of Adventure Game, need a file server. One exists and will be looking at today to see how good it is. Might need tewaks, dont know * V important: some sort of scripting for the NPCs - to allow them to act normally under their own steam, and interact in a passably intelligent manner with the player. * sprite andtexture artists (main characters and things like trees to be done in 2d, textures for landscape) * basic 3d modelling for artists. Will have to design a custom format tho, so design stuff might be good. * People to draw up a 'rough' design, simply so any code now doesnt limit future development (and thats bleedin' 'ard) * Level Designers (dependant on how well the file server works, really)