Path: chuka.playstation.co.uk!news From: yaroze@theburrow.co.uk (Barry & Robert Swan) Newsgroups: scee.yaroze.freetalk.english Subject: Re: An adventure project Date: Sun, 06 Jun 1999 23:37:24 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 39 Message-ID: <375b033f.286182@www.netyaroze-europe.com> References: <3759079a.1869875@www.netyaroze-europe.com> NNTP-Posting-Host: p30s05a03.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 Blimey, this is a nice few responses... I had a look at the cyclone demo, it worked, I never thought more about it until now when I could really use it. Now I'll have two file servers to look at. And I was seriously considering CodeWarrior... btw, does CodeWarrior have a half decent debugger? Its only since getting my job that Ive realised how much effort they save, Ive im love with them. Nice of Sony to supply the gdb docs with the Yaroze, not. In terms of graphics format with rsdanim, that would be great. That certainly isnt going to be rushed though, as Ive got to make sure that the format does everything that I want it to before committing (currently each vertex has 3 sets of RGB data; don't ask...!) I do need to write some better way of handling the graphics and data files. I know some people have written programs to do this, but in the current state they wouldnt help much. So what Im hoping is that people can either remind where these are stored so I can have a lok at them, or better still send me some info on them so I can sort out exactly what it is that I shoudl be doing. im being a bit lazy, as I dont really want to have to get another 200+ previous messages from these boards to track those utils down. What else? oh yeah, maybe the compression routines that someone wrote might be useful, although with file server functionality it may be a moot point. Must admit I was planning on using VRAM for some array storage though, so maybe it would remove the necessity for that. Oh yeah, had another look at the Dragons Quest movie that made me want to do an isometric adventure game; it is actually perspective projection! oh wel... It really gives the impression of being Zelda from SNES in 3d (as opposed to full 3d zelda on n64) and I think it looks great. Im determined to see this through. Will gladly look at the stuff asap, (prob next weekend). Oh yeah, one side effect of using isometric perspective - no texture warping, HURRAH! (sorry, a bit excited there)