Path: chuka.playstation.co.uk!news From: "Mario Wynands" Newsgroups: scee.yaroze.freetalk.english Subject: Re: An adventure project Date: Tue, 8 Jun 1999 23:17:32 +1200 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <7jiubc$rqe6@chuka.playstation.co.uk> References: <3759079a.1869875@www.netyaroze-europe.com> NNTP-Posting-Host: p30-max5.wlg.ihug.co.nz X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Barry & Robert Swan wrote in message news:3759079a.1869875@www.netyaroze-europe.com... > > Btw, the > one graphical effect Im determined to do is to have the shadows of > clouds passing over the landscape... The way we did that in NViron for Dirty War (in case you don't have an idea where to start) is to build procedural lighting into the overall game engine lighting model. The principle is pretty much the same as procedural texturing except you are varying the level of light throughout 3D space rather than the surface colour. You should find a function which will suitably simulate clouds if you check through some different procedural texture alogrithms (the 'marble' variants will be a good place to start). To get the effect of moving clouds or water caustics you just vary the parameters over time. If you need more help just email me. Regards Mario mario@sidhe.co.nz www.sidhe.co.nz