Path: chuka.playstation.co.uk!news From: Alan Marshall Newsgroups: scee.yaroze.freetalk.english Subject: openGl from yaroze conversion Date: Wed, 23 Jun 1999 01:02:08 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <37702400.7AFE4B6B@breathemail.net> NNTP-Posting-Host: VIP-203-32.vip.uk.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en] (Win95; I) X-Accept-Language: en Hi, I just started converting my Yarzoe 3D Tetris style game (I'll put it out for download when it's not so buggy ;) ) to OpenGL. I guessed this would take a couple of days since I'm fairly familiar with openGL. ( I did an assignment on it creating bounding boxes and bounding spheres to go round some models created in SImage3D. Anyway, has anyone else done this and come to the conclusion it's a lot more of a pain then it should be? Out of interest has anyone tried doing an OpenGL to Yaroze conversion? My guess is that would be a lot harder , but kind of interesting ;) Maybe i can convert my yarzoe game to OpenGl then as an extra bid for insanity try the DirectX port ;) (i've avoided DirectX so far. And then try to convert it from DirectX to Yaroze 2 ;) Actually if a "Dreamcast Yaroze" came out, theoretically that wouldn't be too difficult would it? Al