Path: chuka.playstation.co.uk!news From: "SCEE" Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: If you liked Hover... Date: Mon, 2 Mar 1998 10:57:20 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 96 Message-ID: <6de361$g2d16@chuka.playstation.co.uk> References: <6cqrac$as1@chuka.playstation.co.uk> <34F21FCD.BCFD8F77@ix.netcom.com> <34F9F2E8.26C5B9B9@sinclair.net> NNTP-Posting-Host: 194.203.13.10 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:463 scee.yaroze.freetalk.english:426 I think that you should get 3D studio, the plugin exports RSD and a format called TOD ( which contains all of the animation and heirarchy infomation you could possibly need ). In Japan the Yaroze sells for more than it does here in Europe, and I think Lightwave was only made available initially. The cost of Yaroze here + 3D studio is comparitive to the cost of a Yaroze in Japan. ( At home I tried using Lightwave but 3D studio seems more comfortable and the guy who's doing my models for me uses it ) In my opinion AirBob is a good technical piece of programming, and very enjoyable - Not just another Japanese demo cranked out quickly. Some of the European stuff is beginning to look better and better now as people become more used to the Yaroze - I expect our own Airbobs/TerraIncognita/HoverRacers to appear in time. Colin. Joshua Meeds wrote in message <34F9F2E8.26C5B9B9@sinclair.net>... >I dunno about them using an interface with Lightwave's motion system, >but having Lightwave is definitely one of the main reasons I believe >they are doing such advanced 3d stuff. To do any 3d programming (I'm >not talking about advanced stuff like creating models on the fly), you >need a way to create 3d models. The European and American Yaroze's >comes with no such method. No programs whatsoever, just a few sample >models. I personally found this hard to deal with; for all the time >I've had the system, only yesterday did I find a 3d modeller that >outputs DXF files that work with DXF2RSD (and that modeller is not a >very good one, either). Thus, up until this point, I could do very >little with 3d. Is it any wonder that only the people with useable >tools are releasing such amazing programs? I can think of many ways to >write Hover-like games, but without 3d models, they will only remain in >my mind. > >I understand that in Japan, the Yaroze program probably has many more >members, and so Sony would feel it was a good deal getting them all >copies of Lightwave (bumper crop of new programmers!). But they >shouldn't leave the rest of us without the tools to make real >Playstation games. A good game system should have loyal programmers >from all over the world, not just Japan. Sure, we got a "deal" for 3d >Studio. But I know I am not nearly the only one who didn't have the >extra cash after spending $900 on my Yaroze (I did spend the extra $150 >on Codewarrior. Alas...) > >I think SCEA and SCEE should get us all SOME 3d modeller that works. It >doesn't have to be a big, expensive package, like Lightwave or 3d >studio; it could even be registered versions of some shareware product, >as long as it did the job. I want to move into a career of programming >for the Playstation, and that just isn't realistic without good, solid, >experience programming 3d. At least now I have the tools to make some >very basic 3d models, so I can at least start learning 3d programming. > >Well, thanks for reading my rather lengthy rant, > > - Joshua Meeds > Dreamwriter Dragon > dreamer@sinclair.net > -==UDIC==- > >P.S., anyone know of a good, shareware/freeware 3d modeller that outputs >DXF files that DXF2RSD can use? The beta of Rhino just isn't designed >for the task. > >P.P.S. Oops, I keep accidentally replying to author, rather than >group. Sorry! > >Manny Najera wrote: >> >> Mario Wynands wrote: >> >> > Take a look at AirBob, another Japanese demo that has been upped in >> > the past >> > week. >> > >> > http: >> > /www.netyaroze-europe.com/yaroze_scei/Forum/program/archive/pssoft/ >> > >> > Looks more and more like we have a bit of catching up to do! >> >> I dunno. It seems like their sole advantage is that everyone has >> Lightwave 3D. >> >> Think about it. Everyone is using the same graphics package. All they >> needed was for one person to code an interface for Lightwave's motion >> system. The supposed "hard stuff", being a hierarchical system of >> object movement, being used now to crank out demo after Japanese demo, >> is based entierely around that kind of interface. >> >> For example, if everyone here used MOD files on a daily basis, a MOD to >> SEQ converter would have been coded ages ago. >> >> Manny Najera > >--