Path: chuka.playstation.co.uk!trsoft.demon.co.uk!ARoss From: Anthony Ross Newsgroups: scee.yaroze.freetalk.english,scee.yaroze.mydemos Subject: Re: URGENT! OPM Games Date: Sat, 24 Jul 1999 22:06:11 +0100 Organization: I Lines: 79 Message-ID: References: <7n7n4f$6tn6@chuka.playstation.co.uk> NNTP-Posting-Host: trsoft.demon.co.uk Mime-Version: 1.0 X-Newsreader: Turnpike (32) Version 4.01 Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:4357 scee.yaroze.mydemos:457 In article <7n7n4f$6tn6@chuka.playstation.co.uk>, George Bain writes > >To all NY members worldwide, > > >As you all know, each issue of OPM has 2 NY playable games. >We have continued to supply OPM with games for nearly 2 years. >However, it seems we are running out of games!! > >I do consider putting another game from the same author if it's good. >So if the same NY member gives me a game every month, and it's good, >then it will appear on OPM! > >It looks like NY members work to get their game on OPM and don't do anymore >games afterwards?!?! I could be wrong?!?! > There are too many time wasting activities and hurdles on the Yaroze and these contribute to a loss of interest in the project. 1) Recalculating those stupid Hexadecimal memory addresses every time one of your data files changes. (The number of times I've been caught out by this.....) 2) Having to make graphics and sounds in the first place (tiles, sound effects and stuff like that should be part of the boot CD) 3) No code samples in the (and a lack of consistency in the way things are done in the tutorials) 4) Not much info on game design and implementation 5) No proper tools to work with (sprite tools etc) 6) No multitap libs (we all know that the good multi-player games can sometimes look poor but we accept this because they are so much fun so we could produce good 4-player games and people would overlook the poor graphics that home-coders produce) 7) No incentive (if we give a submission for the magazine we get nothing and some mainstream coders can take our ideas and make a better version). SONY could have easily set up some deal with their developers (or at least established links) to have our work included on mainstream games as sub-games. The developers could then pay us a standard fee for our work. Equally, SONY could produce a compilation of the best work (say 10 games per disk) and sell them commercially with coders getting a royalty (or fixed fee) We are supposed to solve these problems in our spare time and produce games in a matter of weeks. Mainstream PSX stuff is produced by teams and take months or years. I don't want to release something which looks like a load of cack but I don't want to give away something, which represents loads of my spare time, for no payment. What about a competition with some prizes? Sony are loaded so they can afford it. Or did they only start the Yaroze program to generate new game ideas on the cheap! Rant over************************************************************* Believe it or not I am actually producing a game for Yaroze but I am not sure how long it will take. If I had all the graphics and sounds done I could finish the code in a couple of weeks. However I have no idea when I will be finished because the graphics and sound are such a grey area (because they are down to your own personal standards and are limited by your tools and artistic ability) My game is a variation on Puzzle Bobble (Bust a Move2,3 etc) ------------------------------------ Anthony Ross