Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.freetalk.english,scee.yaroze.mydemos Subject: Re: URGENT! OPM Games Date: Sun, 25 Jul 1999 18:34:10 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 86 Message-ID: <932927650.199670712@news.playstation.co.uk> References: <7n7n4f$6tn6@chuka.playstation.co.uk> <7ndks5$i4m7@chuka.playstation.co.uk> <7nesq6$i4m14@chuka.playstation.co.uk> NNTP-Posting-Host: d4-s39-41-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-NewsReader: kexpress 0.8.0 Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:4382 scee.yaroze.mydemos:475 Anthony Ross wrote: >In article <7nesq6$i4m14@chuka.playstation.co.uk>, Derek da Silva > writes >>I'm no graphics artist/sound engineer either, so do the best I can. I = never >>expected to be spoon-fed by SONY anyway. >Nor did I but I did expect a big company to follow-up a project and make >it easier to get things done. What would it cost them anyway? > >Remember that I first posted because there was a hint that even the OPM >disk thing was going to stop if we didn't all get busy. > >Don't get me wrong Derek. I did read the restrictions in the sign-up >documentation and knew then what the situation was. What surprised me >was the lack of any links to a commercial avenue and any improvements in >the situation since I signed (SONY tout themselves as a cool and >progressive company and yet they restrict what we can do in our games) > >Anyone can slag off another member of this group but explain to my why >the lifting of the restrictions and provision of a better set of tools >would be a bad thing at this stage. It's a fact of life that the tools in the games industry are one of: 1) Expensive 2) Not up to the job or... 3) Written yourself. As a (ex) professional PSX programmer, I can honestly say that the professional tools weren't that much better than the yaroze ones (the specific case of the PA devkit excepted). No-one had really cool toolsets to work with, everyone had to write their own. Sony do provide a graphic artist toolset, but to be honest it sucks. Only good thing about it is that you can get a driver for 3DS Max or Alias to render on it directly as a preview. But then, RsdANIM has that as well if you set it up correctly (and I gave that away). Among the better tools that folks have written to help are: By me: RsdANIM 3D animator (grin) ARS File Server ARS2K (linux hosted fileserver with improved comms protocol) By Maurice Sibrandi: Yaroze Master (nice IDE, with built in ARS protocol server) By Steve Dunn: NiceARS (ARS server for NT) By Other People: Several map editors, inculding a lovely one by Mobius Codeworks Auto-file layout tools to aviod recalculating the address of stuff in memory. A linux or BSD Unix hosted development environment A GNU debugger for Action Replay use. Lots of other stuff......you just gotta ask..... >I feel that you are more interested in slating my efforts which will >probably result in the completion date slipping even further (I am >putting quite enough pressure on myself without you adding to it) Show us a few screenshots, maybe a bit of code.... >It was perhaps foolish of me to expect anything more in the way of >support for my wild and outlandish ideas in these groups. > >The group does say freetalk (I thought I was allowed). You are, but folks are allowed to put forward their own response to your views as well. >Anthony Ross The only thing that I think would be at all constuctive for Sony to do now is release the full monty library set (it does exist in a form that will work with GNU linker, as it's the same as the CodeWarrior releases). It cann't hurt - any hacker's who want it have it already, and you can build some pretty cool yaroze stuff with it. If someone at SCEE wants to mail me the link map for the loadable library on the yaroze disc I'll do a stub library for them.....(that avio= ds the larger code size and download times you'd get if you linked with the proper libraries). Craig Graham.