Path: chuka.playstation.co.uk!trsoft.demon.co.uk!ARoss From: Anthony Ross Newsgroups: scee.yaroze.freetalk.english Subject: Re: URGENT! OPM Games Date: Mon, 26 Jul 1999 15:30:00 +0100 Organization: I Lines: 100 Message-ID: References: <7n7n4f$6tn6@chuka.playstation.co.uk> <7ne3k2$i4m11@chuka.playstation.co.uk> <7nh5dt$i4m27@chuka.playstation.co.uk> NNTP-Posting-Host: trsoft.demon.co.uk Mime-Version: 1.0 X-Newsreader: Turnpike (32) Version 4.01 In article <7nh5dt$i4m27@chuka.playstation.co.uk>, George Bain writes >I'm not forcing anyone to do a OPM game.... >The point I was trying to get across was that I was running >dry of NY games to put on OPM. If I have no games then we >have to stop OPM...it's rather logical. If there are no games then that disk goes out without a game. It doesn't have to mean that the whole thing stops (that would only happen if OPM stopped circulating) >>A bit more effort on SONY's part would go a long way to sorting out most >>of my gripes. (I just spent 5 days of my holiday messing around in >>3DStudio, then over to photoshop, then back to the yaroze, then back to >>photoshop etc. It's very annoying to feel that a project is going so >>slowly because of graphics problems) >>Perhaps there should have been a route for graphics and sound people to >>come into Yaroze instead of just programmers. > >We did have the dxf2rsd and rsd2tmd converters but yes, I know people >wanted more. But we did have the file formats documentation that >any NY member could have made their own tools. In fact many members did. >Even check free 3D packages that members post on the newsgroups. Some >magazine every month is giving something away for free.... Links to these should be documented as a bare minimum level of support! > >>What about some freeware graphics and sound on the website? > >You have the NY cd that came bundled with your NY. Their are lots You could probably load everything on the cd and still have room for a whole game worth of data (hardly a massive selection) >of models and textues to use. Look through some members pages and >you can find lots that are free. Or do a simple two second search on the I thought that the whole point of it being on the CD was to improve loading times etc. >Internet.. Of course I can search the net (and indeed spent long hours doing so in my DirectX days and before that in my ModeX days) but 2 seconds would suggest that you have the Sandra Bullock version of the NET in your house (where everything happens instantly and you never get dodgy links or links suggesting that something is free but is actually not free or links which promise the earth and turn out to be crap) And anyway none of these activities would get them onto the CD >>What about some articles? > >Same as above. Or look at previous newsgroup postings. You are suggesting that I work from NET based articles on writing for the PLAYSTATION? (isn't that a bit dodgy from your point of view?) Actually the underground scene might be the best place to look for the sort of things that many of us are after. (Tools etc.) (I heard once that it was possible to burn your own CD and append all the necessary files for your game to run on a chipped machine) >>SONY could ask for donations from the mainstream developers. > >We did, in fact their were some posting on the newsgroups and >in the news section of people wanting to work with NY members. > >>What about the multitap libs? > >It's never going to happen. Surly all the other controllers are >more then enough to support in your games? What's wrong with a good I would gladly give up all support for other controllers (many are just gimmicks anyway with the exception of analogue control) >two player game? Besides 99% of members use one player not two! Interaction being more powerful than (graphics we don't have) >>What about new initiatives within the Yaroze project? > >We have the OPM cover disc! You can have your game in the hands of New Initiatives! >nearly 600,000 OPM magazine buyers in Europe in a single month. I do actually like the idea (but why was there not a feedback system which determined the commercial viability, of an OPM demo becoming a full game, from those who had tried it).....;) I find it very hard to believe that there aren't Yaroze coders (I am not currently one of them) who have good games ready and waiting but think that they have a novel idea or design and so only show it at interviews and to potential purchasers (ie. software houses the want to sell it over to for development). Many of these might respond to a financial incentive to release it (with a circulation like that perhaps OPM could agree to pay a fee {and back-date it to previous entries}) Do they pay for the PRO demos? >How many professional developers can claim that their FULL game (not a demo,or >illegal copy) is in the hands of that many gamers? Not very many...it even >took the mighty Quake II several months to hit a million. Think how many the would have hit if it had been on the cover of some magazine ;) >>Is there even somebody who you can raise these issues with? > >Yes, me. It just amazes me that they are not prepared to try anything new and sounds rather like a situation where technical support is the only allocation of cash nowadays. ------------------------------------ Anthony Ross