Path: chuka.playstation.co.uk!news From: "SCEE" Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: If you liked Hover... Date: Fri, 6 Mar 1998 17:30:19 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <6dpblp$iap16@chuka.playstation.co.uk> References: <6cqrac$as1@chuka.playstation.co.uk> <34F21FCD.BCFD8F77@ix.netcom.com> <34F9F2E8.26C5B9B9@sinclair.net> <6de361$g2d16@chuka.playstation.co.uk> <34FE27FC.8879D444@sinclair.net> <34FF2749.542A67DA@ix.netcom.com> <34ff1b7d.962222@news.scea.sony.com> <34FF7003.5FA03AA8@ix.netcom.com> NNTP-Posting-Host: 194.203.13.10 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:482 scee.yaroze.freetalk.english:439 Nope, only 3D studio ( with the TOD data ) supports animation ( including heirarchies for human bodies etc... ) TOD is a playstation animation format which basically animates RSD models or TMDs once they are on the PS ) Manny Najera wrote in message <34FF7003.5FA03AA8@ix.netcom.com>... >Matthew Hulett wrote: > >> >Does anyone have any solid proof that these formats are supported? >> >> Yes, TS3 exports objects in RSD format. Without a doubt. And scenes >> >> can be saved directly in TMD format. As for Tims, nope. 2D rendering >> formats supported are: AVI, BMP, DIB, FLC, JPG, and TGA. > >Does TS3 have a format that would provide a reasonable interface for >movement and soforth? > >Manny Najera >