Path: chuka.playstation.co.uk!news From: george_bain@playstation.sony.com (George Bain) Newsgroups: scee.yaroze.freetalk.english Subject: Re: The Passmore Tutorial Date: 27 Jul 1999 08:05:06 GMT Organization: Sony Computer Entertainment Europe Lines: 37 Message-ID: <7njp7i$i4m33@chuka.playstation.co.uk> References: <379CE1FC.D1528C7C@which.net> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (x86 32bit) Hi Max, It just checks for a CLUT. If one is found it loads it in VRAM. e.g. // check if CLUT exists and transfer it to VRAM if( (tim.pmode >> 3) & 0x01 ) { rect.x = tim.cx; rect.y = tim.cy; rect.w = tim.cw; rect.h = tim.ch; LoadImage(&rect, tim.clut); } George@SCEE In article <379CE1FC.D1528C7C@which.net>, mad.max@which.net says... >Hello one&all, > >In the Passmore tutorial the is a line I do not understand. It is in the >LoadTexture Function and the line is: > >if((tim1.pmode>>3)&0x01) > >Can anyone enlighten me coz I am stuck tight right now. I NEED TO >KNOW!!!!!! > >Thanx >Max.