Path: chuka.playstation.co.uk!trsoft.demon.co.uk!ARoss From: Anthony Ross Newsgroups: scee.yaroze.freetalk.english Subject: Re: URGENT! OPM Games Date: Thu, 29 Jul 1999 00:13:11 +0100 Organization: I Lines: 20 Message-ID: <$jZBgDAH64n3EwZv@trsoft.demon.co.uk> References: <7n7n4f$6tn6@chuka.playstation.co.uk> <7nacrd$6tn9@chuka.playstation.co.uk> <7nc4vv$i4m1@chuka.playstation.co.uk> <7ncdj4$i4m2@chuka.playstation.co.uk> <7nckdo$i4m3@chuka.playstation.co.uk> <7nd2np$i4m5@chuka.playstation.co.uk> <7ndj3c$i4m6@chuka.playstation.co.uk> <7nfcvo$i4m21@chuka.playstation.co.uk> <7no0ie$oub18@chuka.playstation.co.uk> NNTP-Posting-Host: trsoft.demon.co.uk Mime-Version: 1.0 X-Newsreader: Turnpike (32) Version 4.01 In article <7no0ie$oub18@chuka.playstation.co.uk>, Alex Herbert writes >Yeah, the player graphics had to be changed 'cos I stole them from an old, >obscure arcade game (we'll, from MAME). So, the OPM version is not the same >as the one available on my page. > >Herbs Sorry but I am only now making the connection with what you said to me before about 'copying ideas'. I didn't know that Super Bub was your game (well I sort of did but didn't make the connection when we had our earlier discussion). Rest assured Alex that my game is very different to yours (well I haven't played your game but promise to do so ASAP) from what I can see of your screenshots anyway. I am desparately trying to bring in new gameplay elements (and a completely different playfield from the Bust a Move games) but I have some optimisation to do (not to mention a bucketload of graphics and sounds). ------------------------------------ Tony