Path: chuka.playstation.co.uk!debri From: debri@dds.nl (DEnnis Brinkhuis) Newsgroups: scee.yaroze.freetalk.english Subject: Re: URGENT! OPM Games Date: Fri, 13 Aug 1999 15:15:25 +0200 Organization: DEbri Lines: 25 Message-ID: <1dwh7s8.h7hnqc1c328jwN@a1-88-104.a1.nl> References: <7n7n4f$6tn6@chuka.playstation.co.uk> <7nacrd$6tn9@chuka.playstation.co.uk> <7nc4vv$i4m1@chuka.playstation.co.uk> <7ncdj4$i4m2@chuka.playstation.co.uk> <7nckdo$i4m3@chuka.playstation.co.uk> <7nd2np$i4m5@chuka.playstation.co.uk> <7ndj3c$i4m6@chuka.playstation.co.uk> <7nfcvo$i4m21@chuka.playstation.co.uk> <7nn7n8$oub12@chuka.playstation.co.uk> <7nndp5$oub14@chuka.playstation.co.uk> NNTP-Posting-Host: a1-88-104.a1.nl X-Newsreader: MacSOUP 2.3 (unregistered) We are working on 2 clones. "PangBang" is a SuperPang clone. "Up&Down" is a clone of 2 Mac-games. We have a fully working version of Up&Down with ripped graphics from the mac. At this moment I'm working on new graphics. PangBang had it's own graphics from the start. As far as I know, everything is allowed since we don't use our stuff for commercial use. I do understand that if you rip both the graphics and the complete concept of a game from the same platform, you could get in trouble. Say I would rip the complete RidgeRacer-game complete with models, graphics and gameplay, and I'd put it up for the cover-disk.. I might get a lawsuit for pirating their game or something. Although if I would be able to do that, I think the chance is bigger that I would be offered a job ;) Anyhow, I can also remember that I downloaded an imagelibary for freeware games once. That was a long time ago and I can't find it back, but it was rather good. Complete with animated figures, backgrounds, tiles for leves, etc. Anyhow... I would like to know where the exact line would be for using other games stuff.. DEnnis.. PS. For all the NY-members that know me.. You may have noticed that EA liked my FreeFall idea and ripped it and calls it SkyDive!. As far as I understand, SkyDive! is for 80% similar to my FreeFall. Well, I was not able to get it developed anyhow..