Path: chuka.playstation.co.uk!debri From: debri@dds.nl (DEnnis Brinkhuis) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Collaboration proposal Date: Sun, 15 Aug 1999 22:04:57 +0200 Organization: DEbri Lines: 26 Message-ID: <1dwlmgm.4mqn48100s5ysN@a1-88-114.a1.nl> References: <7p66pu$i8s9@chuka.playstation.co.uk> <1dwl1kd.f9wrtvnk7ybaN@a1-88-128.a1.nl> <7p6gcr$i8s11@chuka.playstation.co.uk> NNTP-Posting-Host: a1-88-114.a1.nl X-Newsreader: MacSOUP 2.3 wrote: > Nobody's too good for the Net Yaroze, it's a great way for me to get some > games design experience before I try to get into the real thing... You can't use FMV on NY projects as far as I know. But at least I must say I was very impressed with your skills, I like your style.. > Yep, low-poly's easier than the fmv modelling I do (having to wait 24+ hrs > for an animation to render is a real pain), just a bit different skills, > 3dMax isn't bad for low-poly, but I personally found that FormZ ( which > hardly anyone seems to have heard of, except for product designers ) has > much better solids and faces manipulation for simple modelling. To be honest, FormZ is a very populair program on the Macintosh. Since we can't run 3Dmax on the Mac, we have to do with other programs. A lot of pro's use FormZ for modeling and Electric Image for rendering. I must say I find the interface a little hard to get around with.. Are you comming to the ECTS? I would like to have a chat with you in person.. Cheers, DEnnis..