Path: chuka.playstation.co.uk!news From: Al Newsgroups: scee.yaroze.freetalk.english Subject: Re: Exploitation Date: Sat, 21 Aug 1999 11:24:34 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 41 Message-ID: <37BE7E62.AC7E15F5@breathemail.net> References: <37BDFE5F.50A08328@which.net> Reply-To: admars32@bigfoot.com NNTP-Posting-Host: 194.247.246.31 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win95; I) X-Accept-Language: en,ja Actually, that's not a bad idea. Another way round it, although this would admittedly be a pain in the arse, would be say on completing 2 levels, get a password for level 3, which you could then load to your Yaroze. The other obvious problem being ppl "sharing" passwords, but then "real winners" don't do that sort of thing ;) Al Andrew Murray wrote: > > Follow NY Coders, > > I believe that the NY has so much more power. All games that I have > downloaded have been very good and they all show tallent. However, the > NY has much more potential. Not everybody that owns an NY will know how > to exploit every bit of it's inards to the fullest but try a bit more be > a bit more daring! > > This may seem like cheek coming from the member who has done only one > game.... if you can call it that. > Right now I am developing a game that I will admit is a bit ambitious > but I will do it due to careful planning and design. Even if games get > too big for the 2MB use an incrementation method whereby levels are > sectioned out and only the data for this level is loaded, then when > finished you can hook your levels together in order for them to be > published on the OPM disk ( I don't know that the NY game is allowed any > more that 2MB but I recon it's strict). > > If all this sounds a little "screwy" then please remember that I am > typing this at 2.00am. > > Reply all those who agree > Max -- http://www.geocities.com/SunsetStrip/Palms/3657/ music 'n' computers 'n' piercing 'n' stuff