Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Exploitation Date: Sat, 21 Aug 1999 13:01:31 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <7pm4eh$8mo5@chuka.playstation.co.uk> References: <37BDFE5F.50A08328@which.net> <7plvla$8mo3@chuka.playstation.co.uk> NNTP-Posting-Host: gameware.demon.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 > My point: why does 'ambition' require an extra 2, 4 or 16 MB of RAM? My case > will be proven when (if) the NY2 gets released and a few months into it > people start asking for more RAM, or faster libraries etc ;) We're console > programmers here, not performance-sucking PC programmers! > > Anyone else feel this way, or am I the only miserable bugger? Nick you are being a miserable bugger, but you are absolutely right about the space & performance issues, there is no reason for 2mb to be strict at all, look what people did with the C64 (PowerDrift, SpaceHarrier, and Elite in 64k) Elite 2 in 720k (1 floppy) all the GameBoy Color games, it's only because PC programmers have gotten lazy that the RAM limits are going up every 6 months, I'm all for being inventive but it's more inventive to be inventive in 2mb :-) Did I say inventive enough yet. My biggest problem with the Yaroze has always been the manuals not the RAM or Speed. Nigel