Path: chuka.playstation.co.uk!news From: Andrew Murray Newsgroups: scee.yaroze.freetalk.english Subject: Re: Exploitation Date: Sun, 22 Aug 1999 03:28:40 +0100 Organization: Max Studios Lines: 33 Message-ID: <37BF6058.BFDE86F6@which.net> References: <37BDFE5F.50A08328@which.net> <7plvla$8mo3@chuka.playstation.co.uk> NNTP-Posting-Host: p40-kookaburra-gui.tch.which.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) No sorry. I didn't mean it that way. What I meant was exactly what you said with the incrementation thingy used only as an option for those that NEED more RAM and not WANT more RAM. Nick Ferguson wrote: > > Right now I am developing a game that I will admit is a bit ambitious > > but I will do it due to careful planning and design. Even if games get > > too big for the 2MB use an incrementation method whereby levels are > > sectioned out and only the data for this level is loaded, then when > > finished you can hook your levels together in order for them to be > > published on the OPM disk ( I don't know that the NY game is allowed any > > more that 2MB but I recon it's strict). > > Whenever I read stuff like this, I feel a bit like saying "There's plenty of > room to have a great game in the 2MB we get". Oops, I already did. But > seriously, there are plenty of ways to be "clever" about writing a game and > fit a graphically-impressive, extremely playable game into one-loadings > worth. Think about the space that classic games such as Zelda on SNES etc > took up; I think that part of being a good NY coder is being inventive with > the space you're given. :) > > My point: why does 'ambition' require an extra 2, 4 or 16 MB of RAM? My case > will be proven when (if) the NY2 gets released and a few months into it > people start asking for more RAM, or faster libraries etc ;) We're console > programmers here, not performance-sucking PC programmers! > > Anyone else feel this way, or am I the only miserable bugger? > > Nick "limited output" F