Path: chuka.playstation.co.uk!news From: Andrew Murray Newsgroups: scee.yaroze.freetalk.english Subject: Re: Exploitation Date: Sun, 22 Aug 1999 03:36:56 +0100 Organization: Max Studios Lines: 43 Message-ID: <37BF6248.869C33A8@which.net> References: <37BDFE5F.50A08328@which.net> <7plvla$8mo3@chuka.playstation.co.uk> <7pm4eh$8mo5@chuka.playstation.co.uk> NNTP-Posting-Host: p40-kookaburra-gui.tch.which.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Your damed right. Those games were clasics. Time needs to be spent on code and not just the graphics. People see the code as being just data that handles the objects on screen as many industry advances such as the article in Edge about a package that actually "made" the game, all you had to do is set a lot of perimeters and flags as well as design some models. LAZY is the word that sprigns to mind. Many games have been classics they didn't need a stupid "helper" package. besides coding is half the fun (?) and is also the most rewarding thing to see going, "like........... I did that, man" However don't get me wrong a lot of companies especially id are going into the code a lot deeper all the physics and stuff are a key element people buy games to have that escape from reality, but is realistic such as reliving the Starsky and Hutch car chases in Driver, blah, blah blah blah. Nigel Critten wrote: > > My point: why does 'ambition' require an extra 2, 4 or 16 MB of RAM? My > case > > will be proven when (if) the NY2 gets released and a few months into it > > people start asking for more RAM, or faster libraries etc ;) We're console > > programmers here, not performance-sucking PC programmers! > > > > Anyone else feel this way, or am I the only miserable bugger? > > Nick you are being a miserable bugger, but you are absolutely right about > the space & performance issues, there is no reason for 2mb to be strict at > all, look what people did with the C64 (PowerDrift, SpaceHarrier, and Elite > in 64k) Elite 2 in 720k (1 floppy) all the GameBoy Color games, it's only > because PC programmers have gotten lazy that the RAM limits are going up > every 6 months, I'm all for being inventive but it's more inventive to be > inventive in 2mb :-) > > Did I say inventive enough yet. > > My biggest problem with the Yaroze has always been the manuals not the RAM > or Speed. > > Nigel