Path: chuka.playstation.co.uk!news From: Mark Green Newsgroups: scee.yaroze.freetalk.english Subject: Re: Exploitation Date: Mon, 23 Aug 1999 11:20:35 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <37C12073.11B1297@reading.ac.uk> References: <37BDFE5F.50A08328@which.net> <7plvla$8mo3@chuka.playstation.co.uk> <7pm4eh$8mo5@chuka.playstation.co.uk> NNTP-Posting-Host: ssfmse3.rdg.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en Nigel Critten wrote: > > My point: why does 'ambition' require an extra 2, 4 or 16 MB of RAM? My > case > > will be proven when (if) the NY2 gets released and a few months into it > > people start asking for more RAM, or faster libraries etc ;) We're console > > programmers here, not performance-sucking PC programmers! > > > > Anyone else feel this way, or am I the only miserable bugger? > Nick you are being a miserable bugger, but you are absolutely right about > the space & performance issues, there is no reason for 2mb to be strict at > all, look what people did with the C64 (PowerDrift, SpaceHarrier, and Elite > in 64k) Elite 2 in 720k (1 floppy) all the GameBoy Color games, Those games are remembered as good because on those platforms it was expected that graphics and similar things would be relatively weak - (they weren't seen as weak then, of course, because it was what was expected!). A game with similar graphics today wouldn't get noticed, which is IMHO a bit of a shame. (And when people talk about games programming, I find that 90% of the time they are talking about graphics programming. We were explicitly told in a course here that "If you want a job with a game company, they'll want a graphics demo..") Mg (who still liked those days when it was OK for one person on their own to produce a game, and when flying cow's heads, bas-reliefed circles, and/or gates and "It's your round" signs were acceptable as adversaries :) (And wants to do one like that when I get a time when I'm not sick of programming after work :) )) > My biggest problem with the Yaroze has always been the manuals not the RAM > or Speed. Ps. Hear! Hear! Hear!