Path: chuka.playstation.co.uk!news From: Brian Baird Newsgroups: scee.yaroze.freetalk.english Subject: Re: Ssssh! Dreamcast talk... Date: Tue, 24 Aug 1999 19:17:11 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <37C2E1A7.33494D4D@dma-design.com> References: <7pts91$6lp5@chuka.playstation.co.uk> <37c2cbcc.674970512@news.scea.sony.com> NNTP-Posting-Host: 195.153.133.80 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Scott Cartier wrote: > > I'm glad you mention Ready 2 Rumble as being disappointing. I feel > the same way, but every review I read praises this game to no end. > I played it a few times at E3 and I couldn't figure out if there > was any strategy beyond mashing buttons. You can't really > anticipate your opponent's punches, and since you have to block > high or low you'd only have a 50/50 chance of blocking it anyway. > Maybe someone can enlighten me. It's been designed as regular beat-em-up style game, just using boxers instead of fighters.. The controls etc are styled around Tekken etc, rather than being a boxing 'sim'. Fighting games regularly only have a high/low block! I'll reserve judgement till I play it - but it's got a lot of positive feedback after the Hollywood rental deal. -- Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ]