Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.freetalk.english Subject: Re: how do you do, PS2? Date: Mon, 13 Sep 1999 21:07:49 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 60 Message-ID: <7rjlhh$g0d16@chuka.playstation.co.uk> References: <7rilo6$g0d7@chuka.playstation.co.uk> NNTP-Posting-Host: th-gt142-150.pool.dircon.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 > http://www.playstation-europe.com/ > > Launch details, pictures of the ugly beast itself, plus reaction from > European developers, including everyone's favourite industry guru - Peter > Molyneux... > > Derek Right, I'll go through this point-by-point, from what other people have said so far (rather than post to each thread) and whatever else I think of. Firstly, the logo - the symbol by which the console will be recognised by. Personally, I don't think it matters, especially in the actual use of the machine. I don't really like the old PlayStation logo, but that didn't stop me getting one. The most recognisable advertising symbol of the PlayStation is 'Cross, Circle, Square, Triangle', and as these are being kept at least on the Dual Shock 2, the logo on the machine will not be too relevant. One good thing about the logo is that you can easily draw it!! ;) Secondly, the machine. Well, black looks pretty nice, goes with everything, and looks like my Yaroze - (turn to camera - stage left) nice! Right, the bluey bit's look a bit iffy, but they should grow on me. The overall thing that strikes me is that it looks too PC like, although a pretty nice PC. I suppose this is mainly due to the ability to stand vertically, instead of horizontally. Actually, I reckon the shape is based on my flat bed scanner, well, the over hang of console at the top. Hmmm, what else. Oh, yeah, I don't like the CD loader, 'tray-style' - PC, not nice. Another thing is that the button's look a bit strange, and it's odd how there's a power switch (1-0 one) on the side, and a power button on the front. Ok, now other stuff. 2 pad slots?!?! Bit amazing, especially the image it will confer to 'the casual gamer' (Edge 75-76 ;), who all whine "but the Dreamcast/N64 has got 4, the PS2 is shit...". I dunno how it will work with more than 2 people, mainly as we (read: "I") don't know any details about the pad, but if it's normal port/USB, then obviously, the two normal ports are only there for backwards compatibility, and use with multi taps etc, and the USB attaches to one of the 2 USB ports, then multiple pads are either daisychained or attached to some sort of hub. Someone complained about daisy chaining, but surely it would be more convenient than a multitap/hub, as you'd just stick the next pad into the latest pad plugged in, rather than into the hub, taking up less space. This also leaves less of a restriction, such as the 8 player one on the PSX. Although not possible in every game, it will allow a lot more multiplayer fun, in games such as Micro Machines, especially as the graphics in that are pretty simple, the number of cars at one time can be massive. Also, in sports, you could have one player for each player on the field/pitch. (Gonna stop here, sounding too much like advertising for Sony...) Finally, extras. Memory card: 8mb, although you could've had these ages ago, with all the third party mem cards, but now games can be certain of having 8mb. Hopefully that will only be used for the user to have more games saved on one card, but most likely, it will be used by lazy programmers (all of us? ;) who can't be bothered to work out clever ways to store all the data needed, and you'll still need to buy a ton of mem cards. Let's hope the programmers can prove us wrong. Also, anyone got any idea about the stance on modems in the PS2, I couldn't pick out anything specific, anyone? Rikki