Path: chuka.playstation.co.uk!news From: "Scott Ward" Newsgroups: scee.yaroze.freetalk.english Subject: Re: how do you do, PS2? Date: Mon, 13 Sep 1999 23:50:30 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 38 Message-ID: <7rk19h$g0d18@chuka.playstation.co.uk> References: <7rilo6$g0d7@chuka.playstation.co.uk> <7rjlhh$g0d16@chuka.playstation.co.uk> NNTP-Posting-Host: p14-pigeon-gui.tch.virgin.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Personally, I think it looks fantastic! I was hoping Sony would come up with something like this and they didn't let me down. :o) With all the talk about Sony wanting it to be a 'home entertainment' system it figured that Sony would try and come up with something that won't look out of place in a video cabinet or 'hi-fi' unit. It's black which pretty much goes with any other video, TV, hi-fi, satellite decoder, etc. etc. and it looks way sleek..... Mmmmm. Look at what Sega did with the dreamcast, now that's an ugly machine! Just imagine it sat on top of a video in a nice birch coloured cabinet from IKEA, I think that's what Sony's aiming at. :o) As for the logo and the name, who cares? Most of us have been calling it PS2 anyway and as far as I can tell they're sticking with the same logo (front of the disk drive drawer), I think the PS2 label on the top/side looks fine aswell. I agree with Nigel, I would have liked them to come up with some new analogue pads. I've never really felt comfortable with Sony's analogue system. Even though I don't rate the N64 much I have to admit that the N64 pads are much better than the Sony ones when it comes to analogue. It's a shame that we'll have to use the same ones on the PS2. Oh well... :o/ That, and we'll probably have to buy poxy add-ons to watch quality DVD movies are probably about the only bad points. I'm just happy that no-ones moaning about the spec's, even if you think it looks shit we all know that it's got some serious power under the bonnet! :o) which, at the end of the day, is what really matters. I'm looking forward to seeing how the developers can cope with it, long gone are the days when developers could put bad gameplay elements down to machine limitations. Roll on the shiny boxy black brick that is.... PS2. Scott