Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: Re: What is Gameplay... Date: 14 Sep 1999 21:41:56 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <01befef9$72f4a4e0$709124c3@pal-s-omnibook> References: <1dy2bsg.3sru775gi5s0N@a1-88-131.a1.nl> <7rmatl$n2i2@chuka.playstation.co.uk> NNTP-Posting-Host: Aubervilliers-3-112.club-internet.fr X-Newsreader: Microsoft Internet News 4.70.1155 > not having to start a mission from the beginning when you die. I have to disagree here. This is only true in games with not enough depth (mmh... so you're statistically right ;) ). In a game where secondary objectives are sufficiently strong and numerous, or in a game which allows sufficiently varied means of completing the main objectives / missions, having to start again from the beginning can be harmless and enhance the immersion and attachment of the player. Bubble Bobble is an example of the first case, but shortcuts remain welcome. > not going round and round in circles trying to find a frigging > switch...NNNNGGG!!!! Agreed! Even in Ocarina of Time I managed to get myself stuck in that situation! Although circlerounding for a switch is still better than circlerounding for something to do, asking every npc: "Hey, is there anything I can do in this world?"... pal