Path: chuka.playstation.co.uk!news From: "Jun Nakamura" Newsgroups: scee.yaroze.freetalk.english Subject: Re: What is Gameplay... Date: Wed, 15 Sep 1999 11:44:50 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <7rnplt$n2i5@chuka.playstation.co.uk> References: <1dy2bsg.3sru775gi5s0N@a1-88-131.a1.nl> <7rmatl$n2i2@chuka.playstation.co.uk> <1dy5ca0.1ooz6lz18i9afzN@[194.151.88.142]> NNTP-Posting-Host: 194.109.93.4 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 DEnnis Brinkhuis wrote in message news:1dy5ca0.1ooz6lz18i9afzN@[194.151.88.142]... > Well, I do think that for every achievement, you should get an reward, > just enough to give you a good feeling, but just not enough, to make you > loose interest.. > > DEnnis.. That is difficult to determine, especially with differences in age, gender, culture etc. Maybe you can use the storyline/puzzles/graphics to immerse the player into the game. That way you can totally stuff yourself with rewards, but still be curious about what's next around the corner. Jun.