Path: chuka.playstation.co.uk!news From: Brian Baird Newsgroups: scee.yaroze.freetalk.english Subject: Re: how do you do, PS2? Date: Wed, 15 Sep 1999 14:01:28 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <37DF98A8.585FBA8D@dma-design.com> References: <7rilo6$g0d7@chuka.playstation.co.uk> <7rjlhh$g0d16@chuka.playstation.co.uk> <1dy37t2.1krbi0wbmxhxgN@[192.168.0.1]> <7rlrqh$n2i1@chuka.playstation.co.uk> <1dy5aw1.1ve78kln0em3sN@[194.151.88.142]> NNTP-Posting-Host: 195.153.133.80 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en DEnnis Brinkhuis wrote: > > >At least the PS2 isn't running > > Windows! ;) > > Well, it seems that the dreamcast contains microsoft parts and even a > WindowsCE. As far as I know, the PSX2 does not have that, does it? It > seems to me like that is a hudge advantage.. *sigh* The Dreamcast has the capability to run a specially coded version of WindowsCE & DirectX. If a developer wishes *not* to make use of those libraries, they're not loaded & the developer is free to use the lower level routines provided by Sega, or to work even lower if they feel the need. So far, very few games have made use of the WinCE capabilities - the most notable is Sega Rally 2. Sega have even developed a networking library now, so you're not restricted to using DirectPlay. There are no "microsoft parts" inside a Dreamcast. -- Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ]