Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Ed Federmeyer" Newsgroups: scee.yaroze.freetalk.english Subject: Re: how do you do, PS2? Date: Wed, 15 Sep 1999 16:51:33 -0500 Organization: SCEA News Server Lines: 52 Message-ID: <7rp40n$a483@scea> References: <7rilo6$g0d7@chuka.playstation.co.uk> <7rjlhh$g0d16@chuka.playstation.co.uk> <7rk19h$g0d18@chuka.playstation.co.uk> <867lluja67.fsf@foo.mel.cybec.com.au> <7rl62j$g0d20@chuka.playstation.co.uk> NNTP-Posting-Host: 149.112.102.13 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Nigel Critten wrote in message news:7rl62j$g0d20@chuka.playstation.co.uk... > (Well they probably paid a school kid a £10 to invent those > analogue buttons), all they did was make the buttons analogue now that's > great on the Dreamcasts triggers but I can't see how that will benefit fire > buttons, that aren't triggers? I can imagine fighting games where the harder you mash the buttons, the harder your punches/kicks/whatever hit your opponent. Also, for platform games, maybe the harder you mash the button, the higher or longer your character will jump, as opposed to todays "standard" of the longer you hold the button the higher/longer he jumps. > I also hope they have removed the stupid button that changes the controllers > mode from Digital to Analogue, why, oh why, must this be... I can't actually > see from the pictures but I think I can just see it hiding behind one of the > sticks. We all should know why :-) A lot of original software was apparently written like: if (controller.mode == 0x04) {//Do some controller stuff} For example, my "GameShark" (a.k.a. Pro Action Replay) does not work when my controller is in analog mode. I need to select digital mode, do my cheat selection, start the game, then switch to analog mode. I'd guess there are older games that do just the same thing. In another thread, someone was saying how it was short-sighted not to have the analog sticks from the start. But don't forget all the previous systems: Atari 2600 with it's digital joystick worked just right for most games. (Yes, they did break easily, but thats a different story! :-) Then all these other systems came out like the Intellivision that tried to one-up the Atari joystick, with that funny "disc", with 16 positions rather than Atari's measly 8. I don't know anyone who actually liked the Intellivision disc controller. And what were they thinking about with the Atari 5200 analog controllers. What a mess that was! And the IBM-PC analog joysticks just never caught on for a variety of reasons. So then NES comes along with it's digital pad, and completely changes the way everyone thinks of game control for the next decade. I'd say it was quite a flash of brilliance, and risk-taking, to re-introduce the analog control to the game world. Obviously they took a good look at the old (failed) analog controllers in order to understand how to do it correctly this time around. EdF