Path: chuka.playstation.co.uk!news From: Majik Newsgroups: scee.yaroze.freetalk.english Subject: Re: ANSI C code Date: Thu, 12 Mar 1998 13:25:35 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <3507E24F.2844@127.0.0.1> References: <6e5qdr$p7b1@emeka.playstation.co.uk> <6e693k$6nq4@chuka.playstation.co.uk> <3506CCE6.7301@127.0.0.1> NNTP-Posting-Host: darkstar.stnc.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) Toby Sargeant wrote: > There was a rumour that the ION Storm (was it ID back then?) team could > only compile quake 2 on one of their development machines, because on every > other (identically configured) machine, Visual C++ would generate code > that just left the player spinning around in circles with no means of control. Thats funny :) VC++ is $#!+e full stop. iNTEL gcc produces much better code. > No compiler is perfect. GCC is (scarily enough) among the best. As long as > you're not compiling convoluted C++, at least... GCC is good, but because of its portablility a processor specific compiler can beat it SGI's compiler is good, Acorn's compiler is far better than ARM GCC, although int i; i = 0; in a simple file will print out Acorns address :) (yes I know its not legal C, but the effect is nice) Majik. -- -- Majik - Owner/Curator of the Sinclair Microcomputer Museum -- Spod in a suitcase - ' Have Compiler, will travel ' -- http://mudhole.spodnet.uk.com/~majik/ --