Path: chuka.playstation.co.uk!news From: nickf@saqnet.co.uk (Nick Ferguson) Newsgroups: scee.yaroze.freetalk.english Subject: Re: PSX2!!!!!!!!!! Date: Mon, 20 Sep 1999 10:43:14 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 58 Message-ID: <37e608dc.6716292@www.netyaroze-europe.com> References: <37DE9588.D78D019B@which.net> <861zbujqt9.fsf@foo.mel.cybec.com.au> <37E5EEC1.2E841B28@easynet.co.uk> NNTP-Posting-Host: ppp-1-8.cvx3.telinco.net X-Newsreader: Forte Free Agent 1.11/32.235 On Mon, 20 Sep 1999 09:22:25 +0100, Philip Gooch wrote: >I agree. It seems that most of the people calling for NY2 have yet to produce >anything for the project's first incarnation. I agree absolutely. There are perhaps 10-15 current members (based on public output) who would make enough use of a NY2 for it to be worthwhile. BTW, if there's anyone out there clamouring for PS2 who has yet to get to grips with even the basics of 3D on the Yaroze... well, what makes you think PS2 will be any easier to write for? The exception would be if we got limited/cut-down access to "middleware" programs like the MathEngine SDK (which I've been fooling with under Windows and found refreshingly simple to get into). That would be VERY interesting indeed, as it would remove a number of barriers for those of us with limited knowledge of 3D physics/maths. I think that the reality of NY development has been harder than everyone thought it would be when they first joined - imagine if we'd had physics / collision libraries as well as the 3D libs? (yes, I know the PS CPU's slow speed would make "real" physics impossible, but I'm talking about the principle). Hmm, what about AI libs, too? ;-) I guess the ultimate extension for this would be a drag-n-drop GUI that allowed you to make almost any game? These already exist in the form of those cheesy "Create your own Doom game - no programming required!" books/CDs but I'm talking about something a bit more powerful and more technical. Do you think that ultimately there will be a big(ger) divide between the programming and the "creative"/design aspect of game creation? Does this mean that programmers, ultimately, will be stuck working out 3D / Math / Physics / Object / Logic "libraries" and dev tools whilst the technically less proficient "designers" get to have all the fun? I mean, even more so than the case is today? ;-) Some would say that development is getting increasingly technical, so is the techie / design divide going to get even bigger? Will programmers get increasingly removed from the "creative"/design process? I think this is quite an interesting question - if a worrying one. >It would make more sense, once the PS2 is released, to give Yaroze members >access to the full original PSX libs. I hadn't thought of that - a rather good idea IMO (4 player Snowball Fight!). Of course, after clamouring for the "real" libs, most members would prob. never use them. I doubt it will happen, though - Sony probably expect commercial developers to produce PS games for another 2 years or so. Nick F -------- www.loonygames.com www.saqnet.co.uk/users/nickf www.netyaroze-europe.com/~rookie1 "Game over, man. Game over!"